Pure Data + Unity3D Demo
Here's a brief audio programming demo where…
I create a patch in Pure Data that generates music and sfx in real time.
I use Enzien Audio's “Heavy” to connect the Pure Data patch to “Roll a Ball”, a game demo in Unity3D.
I tweak the script so that the music's tempo and chord changes are affected in real time, by game play.
Pure Data 0.43.4-ext
(more coming soon…)