Pure Data + Unity3D Demo

Here's a brief audio programming demo where…

  1. I create a patch in Pure Data that generates music and sfx in real time.

  2. I use Enzien Audio's “Heavy” to connect the Pure Data patch to “Roll a Ball”, a game demo in Unity3D.

  3. I tweak the script so that the music's tempo and chord changes are affected in real time, by game play.

Versions:
Pure Data 0.43.4-ext
Unity 5.5

 
 

(more coming soon…)

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